Verrückt is shrouded in excessive shadows and a drab, sepia tone, but the remaster has masterfully reworked lighting and colour balance. The same can be said for all of the graphical updates. Creative flairs such as flickering lights scattered across the map and additional audio like thunder and infrequent musical ambience also contribute to an increase in tension and horror as you strive to survive. Walking inside or gazing beyond the decrepit building shows how the overall visual composition of the map hasn’t changed yet is entirely different with new, exclusive assets replacing the old ones. Revisiting Nacht der Untoten once more, comparing its appearance in Black Ops to its updated version is like night and day: volumetric lighting, dynamic shadows, effects such as fog and particles, and improved colour tones drastically enhance its mood and setting. Just as Raven Software blurred the lines between a remaster and remake with Modern Warfare Remastered, the same could be said for Treyarch’s efforts with this massive bundle. In the meantime, series veterans and greenhorns can experience why the undead have been a massive part of Call of Duty for nearly a decade with Black Ops III’s Zombies Chronicles, which digs up eight classic Zombies maps and revives them to the fullest. Now it’s commonplace to expect a Zombies mode annually, and WWII won’t reject the lifeblood this lucrative trend affords. Nevertheless, Treyarch implemented the small map for the fun of it, which went on to not only become the underrated game’s defining legacy, but also a franchise staple. It had recycled assets, no voice acting, and a simple layout because Activision didn’t fund it. Nacht der Untoten was a bonus mode tacked onto Call of Duty: World at War.
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