1/12/2024 0 Comments Maintain aspect ratio calculator![]() In the left set of boxes, enter " 4" in the top box, then " 3" in the bottom box.Photoshop can't calculate aspect ratio upon creating a new file I suggest using the Continuum Javascript Ratio Calculator.Notice it says: " Profile > 2nd Life tab - ~4:3 (178x133 pixels)". What to do?Īnd here are text instructions for the popular Adobe Photoshop CS4, but similar principles can be used for others: So, say you're making a new Second Life profile in an image editor and want to assure it has the correct aspect ratio. Some alternate viewers, including Snowglobe, allow you to view textures snapped to various aspect ratios.When applying a texture, you'll only use 2 of those 3 (XYZ) dimensions, so pay attention to which are needed. ![]() To get the aspect ratio of a prim, right-click it and select Edit from the pie menu, click the Object tab, then observe what it says under Size (meters).However, understand that because where these textures are applied aren't constrained to powers of 2, you need to know specific dimensions when crafting an image, which I'll go into more depth about later. This means if you upload a texture that's 257x514, it'll be resized to the nearest powers of 2, or 256x512. All Second Life textures are constrained to powers of 2.In the here and now, thankfully, to save you time measuring pixels - because you have better things to do - we list all current aspect ratios on the Limits page, an indispensable guide which you should keep close. We endeavor to simplify this in the future, so there's less of this. I've long heard Residents rightfully complain about our bizarre jumble of aspect ratios. A perfect square has an aspect ratio of 1:1.Īll this matters because if you don't understand aspect ratios, your inworld pictures, posters, signage, and other textures will be unpleasantly stretched or squashed! If a texture is 512 pixels wide and 256 pixels tall, then it, too, has a 2:1 aspect ratio. If you stretch that cube so that it's 2 meters wide but 1 meter tall (and 1 meter deep), then the wide-tall aspect ratio is 2:1. For instance, a cube has 6 such flat faces. In a three-dimensional world like Second Life, a texture can be mapped onto the 2D face of a 3D object. ![]() What is an aspect ratio as it applies to Second Life, and why does it matter?Ī simple way to think of it is: images on a computer screen can be shown in two dimensions.
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